AI Insights · Timothy · January 2023
Top 5 Boxing Games in the UK Q4 2022
Discover the performance trends of the top 5 boxing game apps in the UK during Q4 2022, including download, revenue, and active user metrics.
In the fourth quarter of 2022, the top 5 boxing game apps in the United Kingdom demonstrated varied performance across downloads, revenue, and active users. Here's a closer look at their trends based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced a steady decline in weekly revenue, starting at approximately $2.5K and ending the quarter at around $1.6K. Weekly downloads fluctuated, peaking at 7.8K in mid-October but dropping to 2.3K by late November, before rebounding to 7.2K in the last week of December. Active users saw a similar trend, declining from 11.7K to 4.5K by early December, then rising again to 10.5K by the end of the quarter.
MMA Manager 2: Ultimate Fight, released by Prey Studios, had relatively stable weekly revenue, hovering around $1K throughout the quarter. Downloads were consistent, with slight increases towards the end of the quarter, reaching 2.5K in early December. The app’s active user base remained stable, fluctuating between 6.1K and 7.5K.
WWE Mayhem from Reliance Games showed a notable increase in weekly revenue towards the end of the quarter, peaking at $1.3K in the final week of December. Weekly downloads were steady, averaging around 1.3K, with a slight increase to 1.6K in the last week. Active users remained relatively consistent, increasing slightly from 3.7K at the start to 3.7K by the end of December.
Boxing Star: Real Boxing Fight by THUMBAGE saw a peak in revenue at $1.4K in late October, but it generally hovered around $700 for the rest of the quarter. Downloads were steady, with a significant rise to 1.4K in the final week of December. Active users increased from 4.2K to 4.8K over the quarter.
EA SPORTS™ UFC® 2 from Electronic Arts had a modest revenue trend, peaking at $1.2K in mid-December. Weekly downloads were strong, averaging around 4.5K, with a peak of 5.8K in late October. Active users remained robust, averaging around 31K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.